Assignment 5A: Mesh

Goal: Modify the mesh of two STLs to produce a single printable STL.

For this assignment, I began by reviewing Thingiverse and playing with various STLs. Some were very large and some were very small. I was drawn to the visual and functional simplicity of low-poly visuals, so decided to look that up. I found a great low-poly chess set which I thought would be a great base for my project.

I began by rearranging pieces of the chess set to create a character, and realized it would kind of monsterous to use all the pieces in a single character, so I opted for 2 a MegaQueen and MegaKing.

I made a few additional adjustments and then did "MeshBooleanUnion" to merge the meshes together. I the mesh was closed on the left-side menu.

One issue I ran into was not one of my legs not accurately joining the mesh, despite being overlapping. I replaced the leg with another part and it worked well (and looked cooler).

Following their merge, I began to clean them up with a "ReduceMesh" of 50% each, bringing my king from 1,432 to 716 and my queen from 1,992 to 996. I tried to reduce even more, but the details of the king's cross were disappearing so I reverted back.

Additionally, I tried "QuadRemesh" but it took away from the low-poly look I was going for so I reverted that as well.

Final Result

I played with rendering and here are my MegaKing and Queen

SourceFiles